Wren's 4.0 Game
- All monsters gain a +4 to one defense and a +2 to two defenses and/or AC attack rolls.
- All monsters gain three passives
- Monsters gain three powers
- Monsters regain stamina at 5 points per round
The following below are monster growth adjustments:
- 3 / 6 / 12 / 30 hit points per rank
- +1 to all defenses per rank
- +1 to hit per two ranks
These specific passive abilities are made for monster-type creatures only.
Mage: +3 Dice damage.
Recovery: +5 Stamina regen.
Durable: +30% HP.
Healer: +5 to Healing/Temp HP.
Leader: Grants +4 to ally Attack/Damage/AC.
Primal: Fast Heal 10.
Damage: +1[W] Damage.
Scale Increase: Increase all defenses and attack rolls by 1. Gain an extra 20% total HP.
Accuracy: +2 bonus to Attack and Damage rolls.
Iron Defense: DR 8.