Wren's 4.0 Game
- All monsters gain a +4 to one defense and a +2 to two defenses and/or attack rolls.
- All monsters gain three passives
- Monsters gain three powers
- Monsters regain stamina at 5 points per round
The following below are monster growth adjustments.
Average Monsters: Average stat block
Strong Monsters: +3 to all defenses and attack rolls; 50/90/240/600 HP
Scary Monsters: +6 to all defenses and attack rolls; 80/120/360/1200 HP
Badass Monsters: +9 to all defenses and attack rolls; 110/160/480/1500 HP
These specific passive abilities are made for monster-type creatures only.
Mage: +3 Dice damage.
Recovery: +5 Stamina regen.
Durable: +30% HP.
Healer: +5 to Healing/Temp HP.
Leader: Grants +4 to ally Attack/Damage/AC.
Primal: Fast Heal 10.
Damage: +1[W] Damage.
Scale Increase: Increase all defenses and attack rolls by 1. Gain an extra 20% total HP.
Accuracy: +2 bonus to Attack and Damage rolls.
Iron Defense: DR 8.